Comprehensive Guide

Mamoswine Weaknesses, Resistances & Type Chart Analysis

• 2 min read

The Dual Ice/Ground Defensive Paradigm

Dual Ice/Ground is celebrated throughout competitive battling as an offensive juggernaut, but defensively, it presents a delicate balancing act. Ice is historically notorious for contributing multiple common weaknesses without offering many defensive resistances. However, Ground provides essential defensive utility, most notably an absolute immunity to Electric moves.

Full Type Effectiveness Matrix

Multiplier Damage Ratio Types Affected Strategic Tactical Notes
2x Weakness Double Damage (200%) Fire
Water
Grass
Fighting
Steel
Dangerous attacking types in OU/VGC. Watch for Bullet Punch, Close Combat, and Hydro Pump.
1x Neutral Standard Damage (100%) Normal
Ice
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Fairy
Eleven types hit Mamoswine neutrally. Base 110 HP allows it to absorb physical neutral hits reliably.
0.5x Resistance Half Damage (50%) Poison Resists Poison attacks like Sludge Bomb and Gunk Shot.
0x Immunity Zero Damage (0%) Electric Complete immunity to Electric moves. Completely stops Volt Switch momentum and Thunder Wave paralysis.

How Thick Fat Alters Mamoswine’s Matchups

Mamoswine’s premier competitive ability, Thick Fat, provides a massive defensive paradigm shift:

  • Fire-Type Damage: Normally a 2x weakness. Thick Fat reduces incoming Fire-type move power by 50%, resulting in 2.0 * 0.5 = 1.0x (neutral damage). Mamoswine can safely trade hits with Fire types like Heatran or Skeledirge and retaliate with a catastrophic 4x Earthquake.
  • Ice-Type Damage: Normally neutral (1.0x). Thick Fat reduces incoming Ice-type move power by 50%, resulting in 1.0 * 0.5 = 0.5x (resistance). Mamoswine becomes a fantastic switch-in against opposing Ice Shards and Blizzard users.

Defensive Teambuilding Cores

To mask Mamoswine’s five natural weaknesses, pair it with complementary teammates that resist Water, Grass, Fighting, and Steel:

  • Rotom-Wash (Electric/Water): Resists Water, Steel, and Fire while threatening bulky Water walls with Thunderbolt. In return, Mamoswine absorbs Electric attacks aimed at Rotom.
  • Corviknight (Steel/Flying): Immune to Ground, resists Grass and Steel, and easily sponges Fighting and Water physical strikes. Corviknight can slow U-turn into Mamoswine to bring it onto the field safely.
  • Amoonguss (Grass/Poison): Resists Grass, Fighting, and Water attacks. Amoonguss absorbs status conditions, uses Spore to put offensive threats to sleep, and recovers health via Regenerator.
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